﻿﻿<?xml version="1.0" encoding="ISO-8859-1"?>

<!DOCTYPE rss PUBLIC "-//Netscape Communications//DTD RSS 0.91//EN"
 "http://my.netscape.com/publish/formats/rss-0.91.dtd">

<rss version="0.91">

<channel>
<title>Manx Airsoft Club</title>
<link>http://www.manxairsoftclub.co.uk</link>
<description>Manx Airsoft Club</description>
<language>en-uk</language>

<item>
<title>Spring news letter</title>
<link>http://www.manxairsoftclub.co.uk/modules.php?name=News&amp;file=article&amp;sid=22</link>
<description>&lt;div&gt;&lt;a href=&quot;downloads/News%20Spring%2009.pdf&quot; target=&quot;_blank&quot;&gt;http://www.manxairsoftclub.co.uk/manxairsoftclub/downloads/News%20Spring%2009.pdf&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;</description>
</item>

<item>
<title>Winter Newsletter 2008</title>
<link>http://www.manxairsoftclub.co.uk/modules.php?name=News&amp;file=article&amp;sid=21</link>
<description>This Seasons newsletter&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;downloads/News%20Winter%2008.pdf&quot; target=&quot;_blank&quot;&gt;http://www.manxairsoftclub.co.uk/downloads/News%20Winter%2008.pdf&lt;/a&gt;</description>
</item>

<item>
<title>Autumn News Letter</title>
<link>http://www.manxairsoftclub.co.uk/modules.php?name=News&amp;file=article&amp;sid=20</link>
<description>Okay, We are going to start doing a news letter once a season, I'm only putting it on the website and e-mail at the moment to keep costs down but it's in PDF so it will print really easily if you want to read it at home.&lt;br /&gt;&lt;a href=&quot;downloads/News%20Autumn%2008.pdf&quot;&gt;&lt;br /&gt;www.manxairsoftclub.co.uk/downloads/News%20Autumn%2008.pdf&lt;/a&gt; </description>
</item>

<item>
<title>Pyro Order Delayed</title>
<link>http://www.manxairsoftclub.co.uk/modules.php?name=News&amp;file=article&amp;sid=19</link>
<description>The guys at Spectrum are having an issue with their their courier company, as a result the order of pyros we put in is going to be delayed. We won't get the pyro's in time for the game on the 27th :(&lt;br /&gt;&lt;br /&gt;More details available on the forum&lt;br /&gt;</description>
</item>

<item>
<title>Pablo Escobar</title>
<link>http://www.manxairsoftclub.co.uk/modules.php?name=News&amp;file=article&amp;sid=18</link>
<description>&lt;div&gt;&lt;strong&gt;First Mission &lt;br /&gt;&lt;/strong&gt;Pablo Escobar is arriving on the beach by boat. Hes got it make it to specificed point and not let the DEA agents capture him - shooting Pablo incapacitates him (normal medic rules, 30 seconds heal). &lt;br /&gt;&lt;br /&gt;Medic Rules: every-man medic &lt;br /&gt;&lt;br /&gt;Team Points: 1 point to DEA for capturing Pablo, 1 point to Cartel if Pablo gets to his escape point. &lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Pablo Escobar is arriving on the beach by boat. Hes got it make it to specificed point and not let the DEA agents capture him - shooting Pablo incapacitates him (normal medic rules, 30 seconds heal). Medic Rules: every-man medic Team Points: 1 point to DEA for capturing Pablo, 1 point to Cartel if Pablo gets to his escape point. &lt;div&gt;&lt;br /&gt;DEA wins, goto mission 2, Cartel wins goto mission 3&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Second Mission &lt;/strong&gt;&lt;br /&gt;Pablo's been captured!. It's up to the Cartel to rescue Pablo in time before he gets shipped off to a maximum security facility. &lt;br /&gt;&lt;br /&gt;The DEA have him at the main base but are only at half strength. The other half are reinforcements down on the beach and start 5 minutes after the game has started. &lt;br /&gt;&lt;br /&gt;Pablo is allowed his gun (pistol only) but can't use it until he's rescued - a Cartel member has to touch him. Pablo needs to make it out of the base to win. &lt;br /&gt;&lt;br /&gt;Medic Rules: every-man medic &lt;br /&gt;&lt;br /&gt;Team Points: 1 point to DEA if Pablo stays in custody, 1 point to Cartel if he escapes. &lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;If DEA wins goto mission 4, if Cartel wins goto mission 3&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;Third Mission &lt;/strong&gt;&lt;br /&gt;Now Pablo is really &amp;quot;Piiished&amp;quot; at the DEA for trying/sucseeding in capturing so he orders that their base be destroyed. &lt;br /&gt;&lt;br /&gt;DEA team is back at full force and must fed off the attack. The base is destroyed if the bomb is planted. &lt;br /&gt;&lt;br /&gt;Medic Rules: the DEA team: 2 dedicated medics, Cartel every-man medic. &lt;br /&gt;&lt;br /&gt;Team Points: 1 point to DEA if their base isn't destroyed, 1 point to Cartel if they destroy the base. &lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Goto mission 4&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Forth Mission &lt;/strong&gt;&lt;br /&gt;The DEA plan a sneak attack on one of the two drug labs in the area. The Cartel has to defend both bases, it's up to the captain of the DEA team which base to attack or to attack both. &lt;br /&gt;&lt;br /&gt;Destruction of a base results in: the DEA team planting a bomb inside the base or wiping out the bases defences. The DEA only has one bomb though due to.... errr budget cuts ) &lt;br /&gt;&lt;br /&gt;Medic Rules: every-man medic apart from Pablo who only has one life. &lt;br /&gt;&lt;br /&gt;Team Points: One point to DEA for killing Pablo, one point for wiping out a drug lab (theres two, both bases). One point to Cartel if Pablo lives, one point per base defended.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Goto mission 5&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;Fith Mission &lt;br /&gt;&lt;/strong&gt;The Cartel are now &amp;quot;soupa piiished&amp;quot; and orders the assassination of the DEA Chef. The DEA find out about this plot and plan to evacute their Chef by submarine. Naturally there's a problem...well two, the submarine can only hold in position for 15 minutes and the DEA Chef is suffering from wrist strain due to some heavily paper-shovelling and can only use a pistol. &lt;br /&gt;&lt;br /&gt;Medic Rules: every-man medic apart from the DEA Chef who only has one life. &lt;br /&gt;&lt;br /&gt;Team Points: One point to DEA for getting the chef out, one point to cartel for wasting the mofo. &lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The Cartel are now &amp;quot;soupa piiished&amp;quot; and orders the assassination of the DEA Chef. The DEA find out about this plot and plan to evacute their Chef by submarine. Naturally there's a problem...well two, the submarine can only hold in position for 15 minutes and the DEA Chef is suffering from wrist strain due to some heavily paper-shovelling and can only use a pistol. Medic Rules: every-man medic apart from the DEA Chef who only has one life. Team Points: One point to DEA for getting the chef out, one point to cartel for wasting the mofo. &lt;div&gt;&lt;br /&gt;If pablo in in DEA custody goto mission 7, else goto mission 6&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;Sixth Mission &lt;br /&gt;&lt;/strong&gt;It's time to take Pablo out once and for all. The DEA gather up for an assault to kill him only intel is weak because Pablo's found a few leaks in his organisation and has plugged them with some lead. He's known to be back in the area but where? The DEA will have to sweep the area to find him &lt;br /&gt;&lt;br /&gt;Medic Rules: every-man medic apart from Pablo who only has one life. &lt;br /&gt;&lt;br /&gt;Team Points: One point to DEA for killing Pablo, one point for wiping out a drug lab (theres two, both bases). One point to Cartel if Pablo lives, one point per base defended.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;It's time to take Pablo out once and for all. The DEA gather up for an assault to kill him only intel is weak because Pablo's found a few leaks in his organisation and has plugged them with some lead. He's known to be back in the area but where? The DEA will have to sweep the area to find him Medic Rules: every-man medic apart from Pablo who only has one life. Team Points: One point to DEA for killing Pablo, one point for wiping out a drug lab (theres two, both bases). One point to Cartel if Pablo lives, one point per base defended. &lt;div&gt;&lt;br /&gt;Goto mission 7&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;Seventh Mission &lt;br /&gt;&lt;/strong&gt;It's time to clean up!. The DEA gather up for an assault to kill all reamaining Cartel only intel is weak. The DEA will have to sweep the area to find them &lt;br /&gt;&lt;br /&gt;Medic Rules: NO medics&lt;br /&gt;&lt;br /&gt;Team Points: One point for each person left standing in your team.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;It's time to clean up!. The DEA gather up for an assault to kill all reamaining Cartel only intel is weak. The DEA will have to sweep the area to find them Medic Rules: NO medicsTeam Points: One point for each person left standing in your team. &lt;div&gt;&lt;br /&gt;END&lt;/div&gt;&lt;br /&gt;</description>
</item>

<item>
<title>Power Shift</title>
<link>http://www.manxairsoftclub.co.uk/modules.php?name=News&amp;file=article&amp;sid=17</link>
<description>&lt;span&gt;Medic rule:&lt;/span&gt; All players medics; drag to cover, 30 seconds respawn &lt;br /&gt;&lt;span&gt;Props:&lt;/span&gt; Each player carries two arm bands: one for the team they're on and the opposite teams colour. The enemy arm band they keep in one of their pockets. &lt;br /&gt;&lt;strong&gt;Game Length:&lt;/strong&gt; 30min&lt;br /&gt;&lt;br /&gt;With the Power Shift rule you're able to capture enemy players once they've been shot, simply drag them to cover as you would one of your wounded team. Instruct the player that they've been captured; they then have to switch their arm band over to your teams (the one they're carrying). There's no limit on how many times a player can be captured. &lt;br /&gt;&lt;br /&gt;The team with the most players at the end of half and hour is the winner.&lt;br /&gt;&lt;br /&gt;</description>
</item>

<item>
<title>The raid</title>
<link>http://www.manxairsoftclub.co.uk/modules.php?name=News&amp;file=article&amp;sid=16</link>
<description>&lt;span class=&quot;postbody&quot;&gt;Time limit:&amp;nbsp;1 hour&lt;br /&gt;Ammo Limit: 600 - 1000 rounds excluding support gunners - limits could well differ for different teams - see below. &lt;br /&gt;Medic Rules: Standard medic rules until a third hit, then the player has to be mediced and then retreat to a designated respawn point before coming in to the game again - then they get a clean sheet. &lt;br /&gt;&lt;br /&gt;Team ratio: 5:8 or 3:4 &lt;br /&gt;&lt;br /&gt;_____________________________________________________________ &lt;br /&gt;&lt;br /&gt;Ok then Team A is a specialist insertion team made up of confident, fast moving players. &lt;br /&gt;&lt;br /&gt;Team B is divided into 3 / 4 groups each with a designated area that they are garrison-ing &lt;br /&gt;&lt;br /&gt;Team A has to attack and hopefully take, each of the garisoned positions but in any order they like, as such Team B has to coordinate their defence and communication because they don't know which position will be attacked when and Team A will outnumber any one of the individual garrisons if they don't recieve support from one of the other positions. &lt;br /&gt;&lt;br /&gt;Once a position is taken the garrison of that position will be out of the game for ten minutes after which they can rejoin the defending team. &lt;br /&gt;&lt;br /&gt;The aim of the game is a fast, decisive and incisive Team A, and a fluid, broad thinking and determined Team B. &lt;br /&gt;&lt;br /&gt;Team B could possibly have less ammo because there are more of them and Team A will need more because they will face more firefights. Details can be ironed out pre game. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Suggested Garrisons: Base A, Base B, and a couple of the corners of the site possibly - suggestions welcome! &lt;/span&gt;</description>
</item>

<item>
<title>Capture the Flag</title>
<link>http://www.manxairsoftclub.co.uk/modules.php?name=News&amp;file=article&amp;sid=15</link>
<description>&lt;span&gt;Teams:&lt;/span&gt; two teams of equal size and strength &lt;br /&gt;&lt;span&gt;Duration:&lt;/span&gt; one hour or more &lt;br /&gt;&lt;span&gt;Ammo Limits:&lt;/span&gt; &lt;span&gt;Marshal's choice&lt;/span&gt; &lt;br /&gt;&lt;span&gt;Respawn Rules:&lt;/span&gt; Both teams have a maximum of 4 medics, 30 second heal behind cover rule. &lt;br /&gt;&lt;span&gt;Props:&lt;/span&gt; Two flags on 2 metre long poles &lt;br /&gt;&lt;br /&gt;Both Team A and Team B have a &amp;quot;base&amp;quot;. Each teams Flag must be positioned at the base (Marshal to position the flags). Flags cannot be repositioned. &lt;br /&gt;&lt;br /&gt;Each team must attempt to caputre the flag of the opposite team while defending their own. &lt;br /&gt;&lt;br /&gt;If shot with the flag the person must plant the flag into the ground - dead people cannot move the flag. Medics must either rescue the flag or player, can't do both (and the player can't bring the flag with 'em)! &lt;br /&gt;&lt;br /&gt;In order to win; the enemy flag must be brought back to your own flag - Both flags must be held by your team to win. If the enemy team has your teams flag your team must rescue your flag and bring it back to base. &lt;br /&gt;&lt;br /&gt;Game ends when one team captures the flag or all of one team are eliminated or time is called. </description>
</item>

<item>
<title>Flag Defence</title>
<link>http://www.manxairsoftclub.co.uk/modules.php?name=News&amp;file=article&amp;sid=14</link>
<description>&lt;span&gt;Teams:&lt;/span&gt; two teams of equal size and strength &lt;br /&gt;&lt;span&gt;Duration:&lt;/span&gt; 30 mins, one hour or whatever &lt;br /&gt;&lt;span&gt;Ammo Limits:&lt;/span&gt; &lt;span&gt;Marshal's choice&lt;/span&gt; &lt;br /&gt;&lt;span&gt;Respawn Rules:&lt;/span&gt; Team A has a maximum of 4 medics, 30 second heal behind cover rule. Team B members have no medics and must return to their &amp;quot;base&amp;quot; area to respawn. &lt;br /&gt;&lt;span&gt;Props:&lt;/span&gt; One flag on a 2 metre long pole &lt;br /&gt;&lt;br /&gt;Team A has 5 minutes at before the start of the game to place the flag, the flag must be positioned upright, it can be placed anywhere in the game area. A Marshal should ok the flag position before the game starts (like no stashing it in a load of thorn bushes). &lt;br /&gt;&lt;br /&gt;After Team A has positoned the flag a Marshal will designate a Base for team B, will be their respawn &amp;amp; start point and also the place to bring the enemy flag. &lt;br /&gt;&lt;br /&gt;Team A cannot reposition their flag to a new location, they can however put it back should Team B moved it. &lt;br /&gt;&lt;br /&gt;If a member of Team B (or A) has the flag is shot they must stop and place the flag upright in the ground and then return to their base to respawn - both teams may pick up the flag. &lt;br /&gt;&lt;br /&gt;Game ends once the flag is captured (flag taken to their base) by team B or all of Team A are eliminated or time is called. &lt;br /&gt;</description>
</item>

<item>
<title>Assalt on Outpost Beta</title>
<link>http://www.manxairsoftclub.co.uk/modules.php?name=News&amp;file=article&amp;sid=13</link>
<description>Game Type: Suprize attack and defend &lt;br /&gt;Game Length: 1 hour &lt;br /&gt;Team size ratio: Assalt team 1, defend team 3 &lt;br /&gt;Medic Rules: 1 revival each, Designated medics (1 in 5 players), pull back to cover, hold for 30 seconds. &lt;br /&gt;&lt;br /&gt;Defending team are the guardsmen of outpost beta, this outpost consists of a prison in witch there is one prisoner(the main base with a bag of sand in it), a communications tower (the second base) and a sam site (top of the beach hill). All assets are considered vital to the function of the army. &lt;br /&gt;&lt;br /&gt;Assaulting team are given an objective, from one of the 3 critical locations, this is kept secret to the defenders. They may start from any point at the edge of the site. They may 1/4 of the team may be para-droped in at any location on site. &lt;br /&gt;&lt;br /&gt;Other rules: Buildings can only be destroyed with a satual charge &lt;br /&gt;Prisoners are on the attackers side and therefore are trying to be rescued. &lt;br /&gt;Everyone is limited to 300rnds of ammo, apart from gunners (M249's M60's) that are limited to 2000rnds. No re-fills are allowed. &lt;br /&gt;</description>
</item>

</channel>
</rss>